Playing at the World, 2E, Volume 1: The Invention of Dungeons & Dragons

Playing at the World, 2E, Volume 1: The Invention of Dungeons & Dragons

by Jon Peterson
Playing at the World, 2E, Volume 1: The Invention of Dungeons & Dragons

Playing at the World, 2E, Volume 1: The Invention of Dungeons & Dragons

by Jon Peterson

Paperback

$29.95 
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Overview

The first volume of two in a new, updated edition of the 2012 book Playing at the World, which charts the vast and complex history of role-playing games.


This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons, which explores the publication of that iconic game. (The second volume is The Three Pillars of Role-Playing Games, a deeper dive into the history of the setting, system, and character of D & D.) In this first volume, Jon Peterson distills the story of how the wargaming clubs and fanzines circulating around the upper Midwest in the 1970s culminated in Gary Gygax and Dave Arneson’s seminal role-playing game, D & D. It augments the research of the original editions with new insights into the crucial period in 1972–3 when D & D began to take shape.

Drawing from primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World explores the origins of wargames and roleplaying through the history of conflict simulations and the eccentric characters who drove the creation of a signature cultural innovation in the late twentieth century. Filled with unparalleled archival research (from obscure fanzines to letters, drafts, and other ephemera), this new edition of Playing at the World is the ultimate geek’s guide to the original RPG. As such, it is an indispensable resource for academics and game fans exploring the origins of the hobby.

Product Details

ISBN-13: 9780262548779
Publisher: MIT Press
Publication date: 07/30/2024
Series: Game Histories
Pages: 392
Sales rank: 303,075
Product dimensions: 6.00(w) x 9.00(h) x (d)

About the Author

Jon Peterson is a New York Times–bestselling author and Hugo Award finalist. He is the author of The Elusive Shift and Game Wizards and the coauthor of Dungeons & Dragons: Art & Arcana, Lore & Legends, and Heroes’ Feast: The Official Dungeons & Dragons Cookbook, as well its sequel Flavors of the Multiverse.

What People are Saying About This

From the Publisher

“Jon Peterson has dug wider and deeper into the secret history of D&D and unearthed more arcana than anyone out there. Fascinating reading not just to fans of the game but to anyone who wants to understand how a cultural phenomenon can be born in a basement, crawl up into the light, and conquer the world.”
—D. B. Weiss, cocreator of Game of Thrones and 3 Body Problem
 
“I’m a bit embarrassed thinking of how many times I’ve talked about the history of D&D, thinking I knew the story—I realize how little I knew. Playing at the World applies a higher standard of research than any other work on the history of role-playing games I’ve seen. Check out this awesome book!”
—Peter Adkison, GenCon Chairperson of the Board; Founder and CEO of Wizards of the Coast, 1993–2001
 
“The most carefully researched, loving, and impeccably documented history of Dungeons & Dragons we are surely ever going to see . . . a simultaneously immersive and authoritative book our world would be a dimmer place without.”
—Matthew Kirschenbaum, Distinguished University Professor, University of Maryland; coeditor of Zones of Control: Perspectives on Wargaming

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